Marking 20 years since the legendary game debuted across the Atlantic, offering players everywhere the tools to feel like a rock star. Not literally, though you'd be hard-pressed convincing someone who's nailed the epic lengthy guitar solo in front of an enthusiastic living-room audience.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes moving along the screen in time with the music. Each riff corresponded to specific notes, creating the feel of an authentic live show.
Harmonix had already tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by Activision during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar series which made a significant influence on numerous musicians featured, introducing classic bands to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the songs – despite the fact initial releases mostly used cover versions.
“We reproduced every song because the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once the game became a hit, album purchases and radio play increased, all artists desired to participate.”
He continues: “Among the amazing things was how many mothers and fathers got in touch and thanked us for introducing their kids to the songs they adored. It evolved into an intergenerational thing.”
Timeless Music Gains a New Audience
Northern Irish group the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Generally such music was considered outdated material, but then once it got included in the title young people were finding it, suddenly it was cool. This validated it, eliminating the ‘dad rock’ tag. It provided all our music renewed popularity.”
In 2008, the Answer’s first record was still not available stateside, meaning Guitar Hero was a key medium for exposure for the band during their US tour supporting the rock giants. “The roadies were playing Never Too Late during travel, and some of them knew us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Impact
Rock’s biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in specialized game editions centered around each band’s catalogue and associated lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group greater revenue compared to their studio albums. It moved more than 500,000 copies upon release, and sales of Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through the game – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. The song is difficult enough on the hardest setting, not to mention performed at increased tempo while hitting every one of the thousands of cues. They claimed it took months of practice of practice.
“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to use a real gun and go to war,” notes musician Herman Li.
DragonForce previously completed a profitable run before their hit was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors informing us that we were records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed just before top acts at the event.”
Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing all other the band has done. Recently, the song was used in promotional material for a major film. “In the past I thought differently, but I’ve made peace with it,” he admits. “If you only listen to a single track, that's fine – each person has their own path in music and I’m glad we’ve been part in fans' experiences”.
The Lasting Legacy of a Plastic Guitar
Top-tier promotion, be it for cars, apparel or video games, extends beyond than selling something – it inspires a longing. Was the game able to harness this? “Precisely what we were trying to create,” he confirms. “That thrill of being a rock star in the spotlight. Since the beginning, the creators felt that there’s an instinctive urge to make music, and they wanted to leverage innovation to enable everyone to participate”.
Most installments came out over a mere five-year period from 2005 to 2010, including derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, except for a short-lived revival in 2015.
Titles such as the fan project and newer releases have maintained the scene alive, with expectations of a new product from the founders on the way. Recently formed developers has entered work on its debut music game. The initial creators are both involved as special advisers. Is the world ready to embrace another game in the spirit of the classic?
“We thought such titles might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music that it could be evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”